Greetings Friends, Associates, and Masters from afar,
We at this academy welcome you to the first of a series of analyses. By now, you should all have received your new hardbound spell lists, and brought them up to date.
A few changes to note are that a person's Strong Will no longer helps against spells that are resisted by vigor (HT), agility (DX), might (ST), or even pure intellect (IQ). Note that, barring illusions, the number resisted by pure intellect is small, and thus it is the sum of one's Will that resists most intelligence-based spells. The "Shape" spells now only take one second to cast instead of 30.
Of economic concern, especially to those of us that enjoy traveling, is the preservation of food. There are a few direct ways, which include the spells Dehydrate and Distill, and of course Preserve Food and Essential Food. Purify Food is a last-resort spell, reducing the amount of matter. These spells do not protect the rations from pests or the elements. There are some spells from a variety of Colleges that can help in this regard. A container prepared with Destroy Air or Devitalize Air can help, as can Flesh to Stone, Entombment, Arboreal Immurement, Suspended Animation, and Timeslip Other. With appropriate warning labels, Poison Food can keep down pests.
Archmages cannot make "Deceptive Attacks" to trade skill vs. foe's defense (see p. B 369), they must contend with the Rule of 16 (see p. B 349). Note that the energy cost for stopping a spell early is not a magical energy cost, and is not refilled in a Very High Mana area, thus can be recovered by the Fit advantage and does not deplete "Spellcasting Only" Fatigue.
Magic Missile Ranges Page Name 1/2D Max Acc Energy/s Dmg/Energy Comment 191 Acid Ball 20 40 1 Magery 1d 26 Concussion 20 40 1 2×Magery 1d cr per 2 "Explosive," stunning 75 Explosive Fireball 25 50 1 2×Magery 1d burn per 2 Explosive 196 Explosive Lightning 50 100 3 2×Magery 1d-1 burn per 2 Explosive 74 Fireball 25 50 1 Magery 1d burn 188 Ice Dagger 30 60 3 Magery 1d-1 imp 186 Ice Sphere 40 80 2 Magery 1d cr 196 Lightning 50 100 3 Magery 1d-1 burn 144 Poltergeist 20 40 1 - Spec 1d cr or 1d+1 cr 32 Spider Silk n/a 5/pt 3 - - Special 52 Stone Missile 40 80 2 Magery 1d+1 cr 114 Sunbolt 75 150 2 Magery 1d-1 burn 128 Throw Spell n/a 80 1 - - Damage per spell 145 Winged Knife 20 40 - - - 1d+1 thr or 2d+1 sw