| # | RPG | Format | Tech Level | Character Point Values | Description |
| 0 | GURPS | In Nomine (Anime) meets Voodoo | 8 | Angel + 100-40 | Cute angels, big guns and mischeievious spirits. |
| 1 | GURPS | In Nomine (Anime) | 8 | Angel + 100-40 | Cute angels and big guns. Think the Matrix. |
| 2 | GURPS | IOU - In Nomine (Anime) | 9 | Angel + 100-40 | As above, but wierder, and will have to deal with high tech, magic and psi. |
| 3 | GURPS | IOU - Supers | 9+ | 200-80 | When your roommate is a small god, and your brother is a flying cat... |
| 4 | GURPS | IOU - Harry Potter | 9 | 100-40 | Start here: http://www.sabledrake.com/2003/0302_harry_potter4.shtml. Replace the Meta-physics department with Hogwart's and Be Afraid... |
| 5 | GURPS | Harry Potter | Muggle 8, Mages 5-6 | Basic Mage + 100-40 | The staple HP universe, but not directly involving the main characters of the HP books. |
| 6 | GURPS | Yrth | 4 (no gunpowder) | 100-40 | Typical fantasy, with mysteries and mainly town adventures. |
| 7 | GURPS | Yrth - G:Mage the A. | 4 | 100-40 | I just read "Return of the Archmages" (Forgotten Realms Novel)... |
| 8 | GURPS | Prime Directive | 10 | Starfleet + 100-40 | Trekking the TNG setting, anyone? |
| 9 | GURPS | Transhuman Space | 9 | 100-40 | I can't tell you. |
| 10 | GURPS | Egyptian | 3 | 100-40 | Light-tech, perhaps . (Other than Magic and gods) |
| 11 | GURPS | Oz | 6, only <=3 public | 100-40 | Over the rainbow, but not quite what you expect. Magic or man-size steampunk clockworks allowed (not both in the same character). |
| 12 | GURPS | Mecha in the Engel setting | 9-10, commoners:3 | Engel + 100-40 | Be afraid. Mecha, set in the Engel setting, with some hints from War Against the Chtorr. Mecha will still not be enough to stand against the Dreamseed. |
| 13 | BESM | Cute & Fuzzy Siezure Monsters | Equiv. to TL8 | 25 + 1×25monster | Light Supers with a twist. |
| 14 | Toon | In Nomine Anime | Modern | Standard +2 | Parse this if you can... |
| 15 | GURPS or BESM | Chrono Crusade Tank Police | 6^/6 or 10^/10 | 150 | Tanks that fire mystical bullets. PCs are humans, fighting agents of darkness. Tanks cannot enter buildings and not all foes can be stopped with mere ammunition. |
| 16 | GURPS or BESM | Class of the Titans Pantheon High | 8 with loaned toys | 250 |
PCs are young demigods who do not know all their powers. Through effort and courage, they may rise to shine with their parents.
Options: Single Mythos: Greek, Egyptian, Norse, Japanese; or All of the above together. |
| 17 | GURPS or BESM | I.C.O.N. | 8 or 8^ | 150 or 250 | Sentinels hunt for strange things in the world. Tains are trained to go bust those that don't leave peacefully. Think of an interdimensional MiB. |
| 18 | GURPS | Transelven Space | 4+6^ | 200 or 250 | Ships sail the space between stars, and magic powers travel. |